Phase 3: Fill the generator with content, bugfixing & polish Create example assets for Skin Marks, Armor Parts and Weapons & Shields.Create a second head type (1 pixel shorter from each side), use a Photoshop Action Script + Retouching to create a variant of all hairstyles and accessories for it, add neckline anti-clipping pixels to the armor variants via Photoshop Action Script & batch edit function.These allow you to retain the hairstyle of the character when wearing a helmet, but the parts that would cause clipping issues with the headgears are cut away) Using an automated script to truncate the hair variants and importing them into the headgear hair variants.Add more expression FG graphics (Eyes, Eyebrows, Mouth) to cover all emotions and use a clear sorting system to make them seem less random and unconnected.Sort clothing & armor into the right categories. Fixing the color mixup caused by the generator.
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